C1 at a glance: Harbingers of War guide
What Chronicle 1, Harbingers of War, changed: new lands, castle sieges, Antharas, tougher monsters, new skills and the weight and enchanting rules it brought.
Chronicle 1, Harbingers of War, was the first big update of Lineage II. This is what it brought, in short.
Terras novas
Aden territory, the high level heart of the world: Aden Castle and its town, The Giant's Cave, Angel Waterfall, The Forest of Mirrors, The Cemetery and the temple where Shilen is sealed (The Shilen Temple), plus Blazing Swamp and the Tower of Insolence.
Giran region: the lair of Antharas, Hardin’s Academy and Giran Harbor. Oren region: the Bandit Stronghold. Monsters were also added around the Ivory Tower and the town of Oren, and some low level monsters near Talking Island and the elven villages were replaced by stronger ones.
Cercos de castelos
- Cinco castelos podem ser tomados: Gludio, Dion, Giran, Oren e Aden. No começo todos estão com clãs NPC.
- Qualquer clã de nível 4 ou mais pode ter um castelo. Clãs menores e jogadores sem clã podem lutar mas não podem ter o castelo.
- O lorde do castelo marca o próximo cerco em até 24 horas depois de tomar o castelo; senão ele acontece duas semanas depois. A inscrição fecha 24 horas antes do cerco; os defensores precisam da aprovação do lorde.
- Um cerco dura duas horas. No campo de batalha não há karma, morrer custa só um quarto da experiência normal e ninguém dropa itens.
- Os líderes dos clãs atacantes podem construir um quartel-general (custa 300 gemas grade C) para renascer ao lado dele. O castelo cai quando um líder de clã atacante grava a relíquia sagrada lá dentro.
- O lorde pode contratar mercenários (espada, lança, arco, healer, mago) e define o imposto das lojas do território. O castelo de Aden também cobra imposto dos outros quatro castelos.
Antharas, o Dragão da Terra
The first great dragon. To enter his lair you need a portal stone, which only characters of level 50 and above can get: start with Gabrielle and the other seal guardians. The entrance is on an underground floor of a dungeon deep in Dragon Valley. Once inside nobody can enter or leave until the dragon or the raid falls.
Monstros
- Em várias áreas de caça foram adicionados grupos de quatro ou cinco monstros que dão mais experiência e itens.
- Boss monsters were added in Dion, Giran, Oren and Aden territories and in the orc and dwarf lands: three times the HP of an ordinary monster and three times the drop. See Raid bosses.
- Os monstros andam mais rápido (cerca de 10%, cerca de 50% a partir do nível 50) e usam mais skills. Há menos monstros no mundo, mas eles voltam mais rápido.
- Monstros mortos para uma quest dão experiência e SP mas não dão adena nem itens.
Skills novas
| Skill | Classe | Nível | O que faz |
|---|---|---|---|
| Summon Siege Golem | Warsmith | 49 | during sieges only; costs C grade crystals to summon and C grade gemstones every minute to keep |
| Hurricane Assault | Monk | 36 | a chain of blows with fist weapons, needs Force |
| Mass Resurrection | Bishop | 44 | raises nearby clan members |
| Party Recall | Elven Elder | 48 | sends the nearby party to town |
| Heart of Paagrio | Overlord | 44 | faster HP recovery for nearby clan members |
| Pact of Paagrio | Overlord | 40 | puts clan members into berserk for a while |
| Decrease Weight | Elven Oracle | 35 | lowers the weight penalty |
| Provoke | Warlord | 43 | pulls monsters from a wide area |
| Lion Heart | Warrior, Orc Raider | 36 | less chance to be paralyzed, held, put to sleep or stunned |
| Guard Stance | Temple Knight | 43 | more P. Def. and shield block while it uses MP |
| Life Leech | Shillien Knight | 40 | drains the enemy's HP |
| Mana Regeneration | Spellsinger | 40 | faster MP recovery |
| Transfer Pain | Warlock, Necromancer, Elemental Summoner, Phantom Summoner | 56 | part of the damage goes to the servitor |
| Curse Gloom | Necromancer | 52 | lowers the enemy's M. Def. |
Every class’s full skill list is on Classes e skills.
Peso, encantamento e outras regras
- CON instead of STR now decides how much you can carry; characters carry about four and a half times more and items weigh about three times more. Over 50% weight you recover HP and MP at half speed, over 66.6% you also move at half speed, over 80% you neither recover nor move.
- Enchanting got better: from +3 a weapon scroll succeeds twice as often, a successful armor enchant from +3 adds three times the defence, and crystallizing items of +4 and higher gives twice the extra crystals.
- O stun dura oito segundos em vez de cinco, mas um golpe pode quebrá-lo. Algumas skills de adaga pegam mais fácil pelas costas.
- Um personagem que sai do jogo durante uma luta fica no jogo por mais 15 segundos.